Pryntd bridges physical spaces and accessible hybrid experiences, turning venues into programmable environments where everyone can feel present, represented and included.
The UK Purple Pound waiting for participation infrastructure.
Human interaction digitised. Commerce digitised. Media digitised. But physical environments remained static. Now regulation, expectations and behaviour collide, creating fragmented experiences and inconsistent access.
Experiences break across ticketing, venues and digital layers.
Accessibility obligations increase while delivery remains manual.
£12B annually missed due to inaccessible participation.
People in the UK are disabled.
Feel excluded from events entirely.
Report chronic loneliness linked to disconnection.
Exclusion begins at ticketing, not the venue door.
Participation = Access × Presence × Experience
When any layer fails, participation collapses. Physical spaces must become programmable through software overlays.
Continuous turnover disrupts accessibility delivery.
Average onboarding cost per accessibility hire.
Institutional expertise disappears when staff leave.
With 465,000 listed buildings and 25,000–40,000 event spaces, physical redesign cannot scale fast enough. Software overlays can.
Physical redesign is slow. Participation layers scale instantly.
Capture accessibility data once at ticketing.
Create living digital twins of spaces and events.
Use real-time AI to adapt experiences dynamically.
20–40% faster onboarding.
20–30% faster accessibility audits.
3–5× fewer cost spikes.
2–5× audience expansion.
40–60% reduction in operational effort.
~£100K / year
Large venues and organisations.
~£10K / year
Universities and mid-scale venues.
~£1K / year
Accessible infrastructure for local spaces.
Pryntd is building the infrastructure that makes shared reality accessible, inclusive and human.
Enter Pryntd
Pryntd is building accessibility first AI infrastructure for hybrid and shared reality, enabling artists, venues, organisers and brands to create inclusive experiences that connect performance, audience and commerce across physical and digital worlds for the 16 million disabled people in the UK and over one billion globally, while for everyone else the accessibility simply fades into the background.