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Somerset House • Shared Reality • Pryntd Event

Where an event becomes a living environment

In shared reality, an event is no longer just something people attend. It is a connected environment where venue, organiser, performance, creatives, professionals and audience exist together in one continuous, accessible and interactive experience.

Definition

What is an event in shared reality?

An event in shared reality is not confined to a stage, a room or a single point in time. It is a connected system where space, people, movement, performance and purpose operate together. The venue is no longer a backdrop. The audience is no longer passive. The performance is no longer isolated. Every scene holds context. Every interaction carries meaning. Every participant exists inside the event rather than merely beside it.

Venue

Becomes an intelligent environment rather than a static container.

Audience

Moves from watching to navigating, discovering and participating.

Context

Connects performance, access, information, interaction and opportunity.

What Pryntd represents

The infrastructure for shared reality

One unified layer

Pryntd connects physical environments with digital layers so venues, organisers, creatives, professionals and audiences can operate within one coherent experience.

Accessibility built in

Accessibility is embedded from the start, not bolted on later. The experience adapts to people while remaining elegant for everyone else.

Performance with purpose

Pryntd links performance, participation and commerce so every moment can lead somewhere meaningful, from discovery and wayfinding to ticketing, perks and community.

Somerset House

A network of scenes, not a single page

Kitchen scene

Business and culture in one spatial layer

The kitchen scene shows more than a room. It reveals activity, people, featured businesses and the social texture of the environment. The space becomes navigable, legible and alive.

Project spaces

Rooms of collaboration and exchange

The project rooms showcase how people exist within the venue as collaborators, presenters, organisers and creative professionals. These are not empty shells. They are lived environments with purpose.

Performance scenes

Live moments connected to the wider system

The performance scenes show how one live moment can remain linked to surrounding rooms, audience movement, discovery pathways and hybrid participation.

People in the space

How people exist within the environment

What gives the Somerset House scenes their power is not just the architecture but the people inside it. Conversations unfold. Performances emerge. Work happens. Waiting, movement, collaboration and attention all become part of the story. This is where Pryntd shifts space from visual documentation to human presence. The environment is no longer abstract. It becomes inhabited, relational and real.

Shared presence includes

  • audiences gathering, waiting, reacting and exploring
  • creatives expressing themselves across live and recorded moments
  • professionals supporting delivery, capture and interaction
  • organisers creating structure across movement, timing and flow
  • remote participants engaging without losing the logic of the space
Contextual interactions

Actions embedded inside the moment

Interaction is no longer separate from the experience

Across the Somerset House environment, contextual interactions sit directly inside the scene. Rather than sending people away from the moment, Pryntd lets them act from within it.

Summer Series

Programming can be linked directly from the scene, turning attention into event discovery.

Business Directory

People can move from space to organisation, discovering businesses connected to the venue ecosystem.

Check Events

Live environment and event calendar become one continuous layer rather than disconnected pages.

Perks

Offers and benefits can sit inside the experience, close to the moment when intent is strongest.

VR

Immersive pathways can extend spatial presence and deepen engagement beyond the immediate viewpoint.

Meta

Additional immersive layers can connect the scene to broader digital environments and future formats.

Scene navigation

Look up, around, left, right and back to move through the environment with spatial logic.

Hybrid continuity

Remote and in person audiences share the same environment, context and pathways to action.

Karaoke scene

From a simple performance to a point of convergence

The karaoke scene begins with something familiar: a microphone, a performer, a room and an audience. But inside shared reality, it behaves differently. The performance is not isolated. It is connected to surrounding scenes, people, pathways and possibilities. A song becomes more than a song. It becomes an interactive node inside the wider Somerset House environment.

What changes in shared reality

  • viewers can move through perspectives rather than stay fixed in one angle
  • the performance can link to adjacent scenes and related activity
  • remote audiences can experience the same moment with context intact
  • the venue remains present as part of the performance, not hidden behind it
  • interaction, access and discovery remain live throughout the experience
Why it matters

This is the definition of a Pryntd event

Venue × organising

The environment becomes easier to understand, navigate and activate, reducing fragmentation across event delivery.

Performance × professionals × creatives

Every contributor can shape the audience experience through one connected infrastructure layer.

Audience × access × participation

Critical needs are met while the experience remains immersive, social, contextual and commercially intelligent.

This is a Pryntd event

A connected environment where venue, organiser, performance, creatives, professionals and audience operate as one system with contextual interactions, hybrid continuity and accessibility built in from the start.

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Pryntd × Somerset House

Venue Growth and Shared Reality Engine

This calculator assumes Pryntd is already Somerset House’s shared reality layer. It models how that layer can increase venue hire, improve occupancy, grow organiser, creative and professional service revenue, unlock accessibility led demand and convert interactive scenes into measurable annual value.

Venue growth inputs

Hire and occupancy

Organiser revenue stack

Creatives and professionals

Attendance, accessibility and hybrid audience

Scenes, interactions and partner value

Operations and resilience

This model shows Somerset House how Pryntd can increase hire, occupancy and service revenue while also showing other venues how shared reality becomes a commercial growth layer, not just an experience layer.
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Annual venue growth impact

Hire revenue uplift
£0
Additional venue hire value created by making spaces easier to discover, understand and sell.
Occupancy uplift value
£0
Value created by stronger use of rooms, time slots and spatial inventory.
Ticketing revenue
£0
Revenue from ticketing services sold to organisers through the venue layer.
Hybrid production revenue
£0
Revenue from immersive and hybrid delivery services.
Accessibility support revenue
£0
Revenue from accessibility support, audits and inclusive delivery services.
Venue operations support revenue
£0
Revenue from operational support and coordinated event delivery services.
Creative and professional value
£0
Revenue from discoverability, listings, bookings and delivery through the platform.
Attendance uplift value
£0
Value from stronger repeat attendance and improved audience retention.
Accessibility participation value
£0
Demand unlocked by more equitable access across the venue and its services.
Hybrid audience revenue
£0
Value from remote access, replay, immersive participation and digital continuity.
Interaction value
£0
Value generated by scenes, hotspots, directory, events, perks and contextual actions.
Partner value
£0
Activation and sponsor value generated inside the environment.
Operational savings
£0
Time and coordination savings from reduced fragmentation.
Recovered delivery value
£0
Recovered value from fewer delivery failures and operational breakdowns.
Value per scene
£0
Average annual value created by each active scene.
Organiser revenue stack total
£0
Combined ticketing, hybrid production, accessibility support and venue operations revenue.
Total annual venue growth value
£0
This is the annual commercial value Pryntd can help Somerset House create across venue hire, occupancy, organiser revenue, creative and professional services, accessibility led demand, hybrid participation and contextual interactions.
Additional hire bookings 0
Total annual interactions 0
Total engaged audience 0
Value per attendee £0
0