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Accessibility-first shared reality infrastructure

Shared Reality

The next evolution of human environments

Create immersive experiences. Trigger them anywhere. Participate across physical and digital worlds together.

Unlock shared reality

Double tap the red icon

Enable motion sensing to explore shared reality naturally by moving your device. Your smartphone already contains the infrastructure.

The foundation of shared reality

The infrastructure already exists.

Modern smartphones already contain gyroscopes, accelerometers, orientation tracking, motion sensing and spatial positioning systems. Pryntd transforms these into participation infrastructure.

When users tap the red icon twice, the browser requests motion sensing permission. The device stops behaving like a flat screen. It becomes a spatial window into shared reality.

5.83B

Unique mobile users globally.

6B+

Internet users worldwide.

WebXR

Browser-based immersive VR and AR experiences. W3C

Motion

Accelerometers and gyroscopes enable spatial interaction. W3C GitHub

Native

Immersive experiences can run across phones, computers and XR hardware. Apple Developer

Create • Trigger • Enter

One browser-native system for immersive participation.

Create

Upload, embed or go live

One button enables anyone to upload immersive content, embed media or livestream instantly.

  • Landscape, portrait and 360 video
  • YouTube, Vimeo and livestreams
  • DSLR, smartphone, tablet, CCTV and Ring cameras
  • Gaussian splatting, CAD, Unreal, Unity, Blender and 3D scans
Trigger

Every page generates a QR code

QR codes can be printed, shared, embedded and attached to physical environments.

  • Garments, tickets and packaging
  • Museums, classrooms and festivals
  • Venues and public infrastructure
Enter

Tap the red icon

Users scan the QR code, enter the browser-native immersive experience, double tap the red gyroscope icon and unlock shared reality.

  • The smartphone becomes a spatial interface
  • Cardboard VR makes immersion even more powerful
Contextual shared reality

Shared reality understands where you are inside the experience.

Traditional webpages do not understand where you are, what you are facing, what you are experiencing, how you are moving or what moment you are sharing. Pryntd changes this.

Users can share
  • X, Y and Z position
  • Orientation and movement
  • Perspective and contextual environment
  • Moment in time

Users no longer simply share links. They share perspectives, moments, positions, environments and participation itself.

This is contextual shared reality.
Four dimensional shared reality

Experiences evolve across space and time.

Pryntd transforms video into contextual immersive environments. Creators can build immersive experiences directly from landscape video, portrait video, 360 video, livestreams and hybrid media without specialist XR development knowledge.

Interaction systems
  • CTAs, URLs, embeds, YouTube and Vimeo
  • Maps, USDZ, GLB and 3D assets
  • Spatial scene jumping and temporal jumping
  • Subscriptions, ecommerce and livestream triggers
Context triggers
  • Location
  • Orientation
  • Time
  • Participation
Positioning

Four dimensional shared reality is contextual interaction across space and time.

Fifth dimensional shared reality

Accessibility becomes the fifth dimension.

The fifth dimension transforms shared reality into augmented humanity: an accessibility-first AI layer that adapts environments intelligently around human needs.

Persistent AI accessibility orb

Users can speak naturally, type requests or tap accessibility icons through a persistent AI accessibility orb situated at the bottom middle of immersive experiences.

The system adapts
  • Navigation and wayfinding
  • Captions and overlays
  • Contextual guidance and orientation
  • Participation systems and environmental understanding
Pryntd augments
  • Sight
  • Hearing
  • Touch
  • Spatial awareness
  • Contextual cognition
The fifth dimension is the ability for environments to adapt to humans instead of forcing humans to adapt to environments.
Sixth dimensional shared reality

Physical and digital environments converge into one intelligent system.

The sixth dimension converges immersive environments, accessibility systems, digital twins, operational systems, AI orchestration, livestreams, audiences, sensors, commerce, navigation and realtime intelligence into one unified participatory infrastructure.

Media inputs
  • Livestreams and 360 video
  • Volumetric capture
  • Smartphone video and DSLR
  • Creator content
Spatial systems
  • CAD, Unreal, Unity and Blender
  • Digital twins
  • Gaussian splatting
Sensor systems
  • CCTV and Ring cameras
  • IoT systems
  • Occupancy and environmental sensors
Human inputs
  • Voice and gestures
  • Movement
  • Accessibility preferences
  • Participation behaviour
Operational systems
  • Ticketing and commerce
  • Staffing and wayfinding
  • Venue operations and sponsorship
True six degrees of freedom

Users can move forward, backward, left, right, upward and downward while navigating immersive environments contextually. W3C

The problem shared reality solves

Modern experiences are fragmented. Shared reality converges them.

Technology advanced. Participation expanded. Expectations increased. But operational systems became fragmented. Physical environments operate separately from digital environments. Accessibility operates separately from participation. Livestreams operate separately from venues. Communication operates separately from context.

Venues

Immersive digital twins, contextual navigation, operational intelligence, accessibility adaptation and persistent venue experiences.

Event organisers

Synchronised hybrid audiences, immersive participation, contextual sponsorship and realtime coordination.

Creators

Browser-native immersive publishing, upload/embed/go live simplicity, contextual immersive storytelling and QR-triggered participation.

Professionals

Immersive collaboration, spatial operational awareness and contextual coordination.

Audiences

Immersive participation, contextual guidance, accessibility augmentation and realtime interaction.

Accessibility dialectic

Accessibility is not a separate problem. It is the symptom of fragmented infrastructure. Pryntd solves accessibility by solving convergence itself.

Industries transform

The environment itself becomes the interface.

Events

Unified participatory hybrid ecosystems.

Education

Immersive contextual learning environments.

Sports

Participatory immersive fan ecosystems.

Music & entertainment

Spatial contextual performance environments.

Tourism

Persistent navigable destinations.

Retail

Spatial commerce and contextual storytelling.

Healthcare

Context-aware accessibility systems.

Public infrastructure

Adaptive intelligent cities.

Real estate & proptech

Living operational environments.

Enterprise operations

Realtime spatial operational intelligence.

Operations evolve from dashboards, spreadsheets and static interfaces into immersive, contextual, participatory and AI orchestrated environments.

The browser connected the internet. Shared reality connects human environments.

Create anywhere
Connect everything
Participate together

Pryntd is building accessibility-first shared reality infrastructure that transforms fragmented systems into intelligent participatory environments across space, time, operations, communication and augmented human experience. W3C

Unlock shared reality

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