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Feel Present in the Dance: Accessibility First Shared Reality for Visually Impaired Students

Feel present in the dance, even beyond the visual layer

A Goldsmiths student created shared reality scene exploring how dance, space and accessibility can be experienced through audio, spatial awareness and sensory cues.

Created by students at Goldsmiths, the scene is filmed from inside a bright studio so the viewer can enter the routine through perspective, orientation, movement cues and accessible interaction.

Audio: Performer crosses from front left to centre. The mirrored wall is behind you. Your next orientation point is the yellow floor marker.

The Goldsmiths Scene

A studio you can move through, not just look at

The scene captures a dance routine from the students' own point of view inside a bright studio space at Goldsmiths.

A bright dance studio with wooden floors, tall windows, mirrored surfaces, a whiteboard, open floor space and multiple viewpoints becomes the learning environment. The viewer can move between student perspectives and follow the routine from inside the space.

The scene is not just a video. It is a spatial learning environment with selectable perspectives, movement markers, sensory cues, spatial hotspots and interaction points that help the viewer understand where they are in relation to the dancers, the room and the rhythm of the sequence.

Accessibility-first shared reality

Most immersive and hybrid experiences are still designed visually first, then accessibility is added later. Pryntd changes this by making accessibility part of the experience design itself.

Image placeholder: student POV from inside the routine
Image placeholder: mirrored wall, whiteboard and floor markers
Key Interaction

Tap the blue icon. Choose Visual Impairment. The scene adapts.

The accessibility icon at the bottom middle of the experience is not an afterthought. It is the route into a designed mode of participation.

1 Tap accessibility icon

The blue universal accessibility icon opens the access layer from inside the scene.

2 Select Visual Impairment

The viewer chooses a mode built for audio, orientation, contrast and simplified navigation.

3 Experience adapts

The scene changes how it describes movement, space, distance, rhythm and interaction.

Interactive visual impairment mode demo Standard visual mode
Visual Impairment selected

Audio description active. You are standing near the centre floor marker. A dancer approaches from your right, turns towards the mirrored wall, then moves away towards the windows.

Standard visual mode is active.

  • Audio description of movement
  • Spatial orientation cues
  • Directional sound
  • Floor position narration
  • Performer proximity cues
  • High contrast interface
  • Simplified controls
  • Keyboard and screen reader support
  • Reduced visual clutter
  • Guided scene summaries
  • Haptic ready cues for future devices
  • Replay descriptions
  • Slow down movement explanation
Student Benefit

Designed for students who learn through more than sight

For visually impaired students, shared reality can make dance, performance, fieldwork, spatial learning, creative practice and academic participation more inclusive and embodied.

  • Dance and performance analysis
  • Embodied learning
  • Creative practice
  • Spatial awareness training
  • Inclusive lectures and workshops
  • Remote participation
  • Revision and replay
  • Collaborative group work
  • Confidence before entering unfamiliar spaces
  • Independent exploration of studios, labs, venues and campuses
  • Better access to fieldwork
  • Practice based learning
Evidence

The need for access by design is already visible

These figures show why accessibility in spatial and hybrid learning should be treated as core infrastructure, not a late-stage compliance layer.

2.2B

people globally have near or distance vision impairment.

WHO
1B

cases could have been prevented or are yet to be addressed.

WHO
2M+

people in the UK live with sight loss severe enough to affect daily life.

RNIB
Gap

RNIB reports lower attainment for pupils with vision impairment from early years through to GCSEs.

RNIB Educational Attainment 2023
DSA

UK government evidence reviews cite inaccessible university and Disabled Students' Allowance systems.

GOV.UK
3,450

previous HESA-related reporting identified around 3,450 UK university students categorised as blind or having serious visual impairment.

HESA-related student disability data
HE

Disabled Students UK research shows continuing accessibility gaps across higher education systems, spaces and implementation.

Disabled Students UK
Universities

Why this matters for universities

Universities are under pressure to improve inclusive learning, digital accessibility, student belonging and participation.

Universities

Make physical and hybrid learning environments accessible from the beginning.

Art schools

Translate studio practice into spatial, sensory and replayable learning assets.

Dance departments

Support movement analysis through audio, rhythm, sequence and orientation.

Performance departments

Make rehearsal spaces, staging and performer relationships easier to navigate.

Accessibility teams

Move from case-by-case adaptation to reusable access infrastructure.

Student support teams

Help students build confidence before entering unfamiliar rooms and routines.

Digital learning teams

Create accessible spatial content for remote, blended and replay learning.

Campus experience teams

Turn studios, labs, venues and campuses into accessible digital twins.

Beyond Captions

Visual impairment access is not solved by captions alone

Captions can support dialogue, but a spatial performance requires much more: orientation, sequence, position, rhythm, proximity and context.

  • Meaningful audio description
  • Orientation
  • Context
  • Sequence
  • Position
  • Movement
  • Distance
  • Rhythm
  • Proximity
  • Emotional tone
  • Interaction

For a visually impaired student, access is not simply knowing what is on screen. Access is understanding where they are, what is happening around them, and how they can participate.

Sensory Presence

How the Goldsmiths scene could evolve

The dance scene can become a test bed for richer access layers that make shared reality more personal, spatial and multisensory.

Binaural audio

Place movement, room tone and performer proximity around the listener.

3D spatial sound

Make direction, distance and environment legible without relying on vision.

AI generated audio description

Create draft descriptions of movement, space and interaction at speed.

Human reviewed creative description

Preserve artistic intent, emotional tone and inclusive language.

Movement rhythm cues

Explain timing, weight shift, tempo and transitions in the routine.

Directional narration

Guide the viewer through the room, the performer path and the next action.

Tactile and haptic extensions

Prepare future devices to translate movement into felt cues.

Personalised profiles

Store preferred description detail, contrast, navigation and replay settings.

Voice control

Let students ask for summaries, repeats, directions and perspective changes.

Audio first navigation

Make exploration possible without visual menus or dense controls.

Adaptive scene summaries

Offer short, medium and detailed explanations of what changed.

Multisensory digital twins

Represent learning spaces through sound, orientation, interaction and context.

Pryntd Positioning

Pryntd positioning

Pryntd is building spatial intelligence models for human environments, starting with accessibility. Language models understand text. Pryntd is building models that understand human experience across physical and hybrid environments where people gather. We call this shared reality.

Institutional Value

ROI for inclusive learning teams

Pryntd gives universities a practical way to build reusable accessibility into studios, campuses and hybrid teaching assets.

Improved inclusive learning

Make access part of the learning design from the start.

Better student participation

Help students join practice, critique and group work with confidence.

Reduced access friction

Lower the repeated burden of explaining, requesting and waiting.

Reusable learning assets

Turn one captured scene into a replayable teaching environment.

Accessible digital twins

Represent studios, venues, labs and campuses with accessible spatial context.

Better support for disabled students

Give support teams richer tools for orientation, preparation and participation.

Future ready hybrid teaching

Prepare for teaching that moves between physical and digital spaces.

Stronger compliance posture

Show evidence of proactive accessibility design and implementation.

Better student experience

Improve belonging, independence and confidence in unfamiliar environments.

Inclusive recruitment and retention

Signal that disabled students are expected, supported and designed for.

Make every student feel present

The Goldsmiths dance scene shows what happens when accessibility is not added at the end, but designed into the experience from the beginning.

Sources

Source cards

Evidence links used for the accessibility and higher education context on this page.

HESA Student disability data

UK higher education student disability categories and enrolment data used in sector reporting.

Disabled Students UK Access Insights Report

Research on ongoing accessibility gaps in higher education systems, physical access and implementation.

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